fallout3

SPECIAL – Let’s mod Fallout 3 with over 100 mods

Fallout 3. Who hasn’t played this masterpiece of a RPG? The Capital Wastelands always had and always will have a certain magical atmosphere for me. Just walking around the destruction of mankind, seeing the daily struggles of the survivors, feeling all the attention to the details. It’s a golden match. You will get sucked into a wonderful universe and it will never let you go. It’s one of those game that I regular visit, each time with over 150 hours of playtime.

If you haven’t played it yet and love RPG’s, get it here. Because even through the vanilla game is excellent, it’s a Bethesda game. That means, the game has an enormous modding community. There are still mods coming out and more are still in development for Fallout 3, a game from 2008! The Nexus section for Fallout 3 contains around 14.000 mods. In this article I will give you my latest assembly of mods, ranging from mods that add content and mechanics, to mods for new animations, unofficial patches and so on. Fallout 3 is an old game, there are some compatibility issues with Windows 7 and Windows 8. For some, everything will work fine, for others, it’s a massive issue. If you are experiencing difficulties, leave a comment and I’ll try to help. When you are downloading the texture mods, don’t always choose the highest version if your computer can’t handle it.

Fallout 3 isn’t that easy to mod (especially compared with Skyrim), so let’s start with the necessary mods:

IMPORTANT NOTE: This guide requires you to have Fallout 3 (duh!) installed with all the DLC’s: Operation Anchorage, Broken Steel, The Pitt, Mothership Zeta, Point Lookout, and the latest patch (it’s automatically patched if you use the steam version)

IMPORTANT NOTE II: The last section will contain the correct installation order

Note (not the important kind): Here you can find the modguide for Fallout New Vegas and for the weekly Fallout 4 serie.


 

Necessary

Fallout Mod Manager (FOMM): This handy program allows you to fail-save install mods, update them and reactivate them with a few clicks. If you want to try out different versions if a mod, you need a mod manager to simplify swapping mods. The most recent version of this mod is for Fallout New Vegas, it also works with Fallout 3. Just install the .exe

Fallout Script Extender: A.k.a. FOSE, this mod expands the scripting capabilities of Fallout 3. FOSE is required by many many mods to work. Simply extract FOSE to your Fallout 3 directory (where Fallout3.exe is located) to install

Fallout Stutter Remover: If you are running Fallout 3 with mods, perhaps you will notice random frame stutters with the occasionally crash. This mod reduces/eliminates stutter and stutter-related crashes

FO3edit: A small program that you’ll need to run Fallout 3 with mods smoothly. Simply extract the two files from the archive into your Fallout 3 folder (where the Fallout3.exe is located)

Large Address Aware Enabler: Fallout 3 was released in a time where having more than 2GB RAM was crazy, so it has a memory limit of 2GB. But the more mods you have, the more RAM you’ll need. This mod allows Fallout 3 to use more than 2GB memory (if you have more than 2GB installed)

Blackenend: Blackened is a compilation of patches meant to improve compatibility between many of the bigger and/or more popular overhaul mods available for Fallout 3. We’ll use the FWE + MMM + EVE + Project Beauty version. See further

Paradox Ignition: Fallout 3 has problems when loading a lot of mods, especially when that amount is closer to 100. To reduce the amount of mods, people have created merged mods. So, instead of loading 10 different configurations for a mod, you just load a single merged mod. For example, Blackened uses the Paradox Ignition merged version of Marts Mutant Mod while EVE uses this mod by default

BOSS: Better Oblivion Sorting Software a.k.a. BOSS. For those who had Fallout 3 modded before, remember the nightmare with the loading order? Certain mods had to be loaded before other mods, or you would have incompatibility issues. This is now completely automated thanks to BOSS. While sorting, BOSS checks for load order errors, such as incompatibilities and missing requirements, and notifies you of any issues that it detects. It also provides thousands of plugin-specific messages, such as usage notes and bug warnings, to help keep your game healthy

CALIBR: The Community Ammunition Library (CALIBR) is an attempt to standardise the ammunition used by different weapon add ons and modifications. Two mods that add weapons in the same caliber will otherwise not be able to use each others ammunition (assuming they do not use existing Fallout 3 ammunition), leading to conflicts or duplicated but incompatible ammunition

CRAFT: CRAFT has the same idea as CALIBR. This mod reworks the way workbenches works in the game, so you can add your own custom schematics without having to worry about conflicts


Graphics Overhaul

Weapons

EVE: or Energy Visuals Enhanced. EVE gives Fallout 3 impressive effects for energy weapons, some amazing deaths and new weapons. EVE is easily considered one of the most impressive Fallout 3 mods available and thus is just a must-have. Combined with EIP (see further) gives this a perfect fusion of both mods

Hi-Res Weapons: Even when Fallout 3 was released, weapons weren’t much to look at. Hi-Res Weapons fixes that by introducing new textures for some common weapons. I use this mod in combination with F03-WRP. The last one is more recent, so I chose to overwrite the Hi-Res Weapons with the newest textures, but that’s a personal choice

UWWUT – Unique Weapons With Unique Textures: Gives the unique weapons some unique textures, so they don’t look the same as their normal counterparts

Fallout 3 Hirezd: Again a weapon texture mod, but now you can choose between variants. Here I chose to overwrite Hi-Res Weapons v3 again with the textures from Hirezd, because they just look amazing!


Graphics Overhaul

Nature

NMCs Texture Pack: NMC is one of the biggest texture packs available. This mod gives a new texture for almost everything, from doors to cars and even clutter and landscapes. You’ll be able to use your modern hardware to play Fallout 3 with higher quality textures

C93 – Distant LOD Rock Fix for NMC’s Texture Pack: Use this mod together with NMC’s to get better LOD. Check out the screenshots from the author, and you will see why

UHQ Terrain Overhaul: While NMC’s greatly improves the textures for the terrain (and much more) UHQ goes that extra step. If you install this mod after NMC’s, you’ll get best of both mods!

Flora Overhaul: Why stop with just new textures? Flora overhaul does what it says and gives a complete overhaul to the flora. You can choose between 4 versions: Forested, Dead, Total Devastation and Lite, so you can tweak your Fallout 3 world the way you want it. I suggest that if you use Forested or Lite, you combine it with My Grass V2 for an improvement of the grass

Fellout: It has been 200 years since the bombs fell in the Fallout universe and, aside from almost wiping out humanity, it seems to have turned the world green-ish. Fellout corrects this and also neutralises indoor lighting and adds darker nights (which makes the next mod much more interesting). Some hate it, I don’t play Fallout 3 without it

Fallout Street Lights: Away with the boring nights, welcome Fellout Street Lights. This mod adds functioning streetlights in Fallout 3. Combine this with the darker nights from Fellout, and you’ll fear the nights more than a nest of super mutants. For a full immersion, follow the author’s advice and tweak the light distance in the .ini file

Enhanced Night Sky: Why stop now with the dark nights, if we can turn them into real horror moments? This mod replaces the default night sky with a high-resolution replacement, creating an eerie-but-stunning place at night

Dynamic Weather: Fallout 3 has only one type of weather. Dynamic Weather adds a more realistic, natural weather system while remaining true to Bethesda’s vision of a polluted post-apocalyptic world. Now you can have rainstorms, lightning, fog sandstorms, and much more. This mod needs Enhanced Weather – Rain and Snow to work

HD Smoky Fire and Explosions: Updated textures for fire and explosions. Feels good to change those 2008 texture with some 2014 textures!


Graphics Overhaul

Other

Retextured Clutter Collection: Where NMC’s main focus lies on nature and big elements, Retextured Clutter Collection has a strong focus on some smaller items, like a coffee maker, clock or blue print

Precision Collision – Clutter: Ok, this mod doesn’t really belong under the texture chapter, but while we’re talking about clutter, I wanted to show you Precision Collision – Clutter. If you have played Fallout 3 (or any Bethesda game for that matter), you will have noticed that most small items don’t really touch their surroundings. They always seem to float in the air. The author of this mod has remade the collision models for the most common items, so that they finally stack nice together

Better HiRes Skill Books: Ok, back to the textures. This mod replaces all textures of the skill books with higher detailed textures

Chems and Meds Re-Texture Pack: New, higher detailed and sharper textures for chems and meds. If you want to have an addiction in Fallout 3, at least, let the drugs look sharp

Enhanced Blood Textures: The default blood textures in Fallout 3 can use an upgrade. This mod adds in high-quality blood textures, not to enhance blood and gore, but to change blood texture from an ugly strange red jello to the more immersive and real blood

Robot Revolution HD – Protectron: No more dull Protectron thanks to their new updated textures. The author wanted to make new textures for every robot, but sadly has stopped making them. That doesn’t mean we can’t enjoy this one

HD Terminals: Nice shinning terminals! Says enough I think

Retex Gorycorpseparts: Super mutants are an abomination in Fallout 3. Their camps are filled with body parts, and this texture pack makes sure you won’t enjoy looking at them, let alone look in them for loot

Pipboy Custom 3002: Your pipboy is one of your main assets in the game, but it might feel a bit dull. This mod updates the texture of the pipboy, so it looks sharp again

Color Hi-Detailed map and icons: A nice update for the new pipboy! A coloured map with coloured symbols

Dogmeat Leather Armor: Gives Dogmeat some armor and let him survive a bit longer. Also adds a lot of useful tools (like a dog whistle and a backpack) and makes Dogmeat unkillable. If you love to play with Dogmeat, his mod is very welcome

PureWater: This one changes the sea and river water texture to blue and transparent instead of the ugly default textures. I suggest installing this mod after main quest, so you won’t jump into the radiated water all the time

Mothership Zeta DLC Retextured: Replaces the textures of the Mothership Zeta DLC with some freaky spacey looking textures. Goes great together with Earth from Space texture for Mothership Zeta

MTUI: The UI in Fallout 3 is just bad. It’s even more terrible when you have a bigger screen. MTUI greatly improves Fallout 3’s UI, I strongly suggest using it if you have a wide-screen monitor (which you probably have)


Graphics Overhaul

Cloths & Armors

Hall Of Equipment: Improved textures for almost all armor and clothing. It stays true to the Fallout 3 atmosphere because it doesn’t change the textures, it just gives them more depth, relief. Install this mod first if you want to use other clothing mods (like I did)

Knightmares Prewar Clothing mod: This mod, together with Knightmares Prewar clothing mod 2, not only gives new textures to almost all Prewar clothing but adds a lot more variation to them

Raider Combat Armors: This has the same idea as the mod above. Together with More Combat Raider Armors, they add more variation, new textures and different models to the raider armors

Beards of Fallout: A mod that adds 12 new facial hairs to the game, for those who always wanted to have a nice beard in-game

A Good Hair Day: A huge mod that offers you a big collection of hairs to personalise your character even more

LiL – An Eye Improvement Mod: This mod focusses on the eyes. It’s a must have if you use any facial mods, because the eyes can look dull without this

Fallout 3 Redesigned: Perhaps you know this mod under the name ‘Project Beauty’. This mod aims to remake all NPC’s by redesigning their facial structure to give them a more natural appearance, as well as to preserve their character. It removes most of the awkward skin tones and facial structures

Hall of Face: This mod is fully compatible with Project Beauty because it changes the textures for faces and hair. Install this one after Project Beauty

 


Sounds

Nature

Ambient Wasteland 2: This mod adds more than 200 random ambient noises into the universe of Fallout 3. You’ll hear dogs barking, far off gun battles, mosquitos spinning around your head, owls hooting, etc. It may look like a small addition, but in reality, it’s the subtle things you take for granted that make a game immersive

Fallout 3 – HD Audio Overhaul: If you don’t like the radio’s in Fallout 3, and prefer the ambient sounds, you might want to try HD Audio Overhaul. This is an overhaul for Fallout 3 with + 4 hours of new music. Going from roaming and exploring tracks to battle and military music. It even has songs from Fallout 1 & 2 for some old-school feelings

Quiet Molerat Footsteps: Give those poor Molerats some chance of survival and let them sneak up to you a bit closer before you shoot them in the head


Sounds

Radio

Existence 2_0: This mod adds one of the best radio stations in Fallout 3. Existence 2.0 is hosted by a robot that broadcasts “experimental ambient terror” music and sound design across the wasteland to echo “humanity’s new existence 2.0”. He also shares his views on survival and what is ‘being’. The station contains over 180 minutes of original music across 64 tracks

GNR Enhanced: If Existence 2.0 scares the crap out of you (ghouls in a pitch black night with the soundtrack from Existence 2.0 might do that), you might want to switch back to GNR. With this mod, GNR has a bit more to offer than just 20 songs. GNR Enhanced doesn’t only add 100 songs, but also fixes some bugs. Shortly, it really enhanced GNR to a worthy radio station


Content

Underwater Home: If you really want to feel save, what’s better than hiding under water? Now you can do that! Note that Spongebob and his friends aren’t around anymore, may they rest in peace.

Alton, IL: Alton, IL is a mod that adds an entirely new world and questline to Fallout 3. In it, you get to choose between two warring factions, the Plague, a group of vault-dwellers, or the Underground Railroad, the largest city in Alton

DCInteriors Project: The ruins of DC contain a lot of buildings that were boarded up, limiting your hunger for exploration. This mod feeds that hunger by adding an interior to many buildings. You’ll never know what you’ll find inside!

Busworld: Germans… They are some crazy people. Someone found the buses in Fallout 3 dull and decided to give them all an interior. Although there are some bugs with this mod, it’s nice to be able to visit the interior of a bus and find out that it is actually a shop, or a house, or just a bus. I strongly suggest combining it with Busworld – Better English Translation and Busworld and DCInteriors compatibility patch to be able to play without problems

FireFly Ranch: In Fallout 3 Vanilla, you just get your house as a reward for being good or evil. You don’t get FireFly Ranch, but have to earn it by testing your character. Because this is one scary house to have…


Quests

Vault 101 Revisited: I can’t say much about this mod without spoiling it. It’s a vision of how Vault 101 might have been after the last vanilla quest, when they opened their doors to the outside

A Quest for Heaven Secrets from the past: Discover the traces of ‘Project Heaven’ and its secrets. Due to spoilers, I won’t go into it much further

Cube Experimental: This mod is one of the best mods out there. I’ll just leave the teaser here for you and let you enjoy the rest

A Note Easily Missed: If you love reading notes, terminal quizzes and love to explore just for the sake of exploring new area’s, then this mod is a must. It adds an adventure quest together with the sequels, An Evening With Mr. Manchester and To Sleep, perchance to dream

In the Shadow of the Swamp: This mod, made by the same author as ‘A Note Easily Missed’, but is set in Point Lookout

The Institute: You can’t have enough conspiracy in Fallout 3. This, fully voiced quest, allows you to uncover those conspiracies, but you will be faced with the outcome of your actions. It even has different paths and endings


Mechanics

HERK – Multiple Rifle Holsters: YEAH. The title says enough. This is something I personally missed in the vanilla game, the possibility to holster more than one weapon. Thanks to this mods, we can do that now

Leather backpack: This mod adds a brand new leather backpack to the vendors in Fallout 3, allowing you to carry an additional 50 units. This might cause some problems with the H.E.R.K. mod, so you will have to choose

Marts Mutant Mod: MMM adds the much-deserved diversity of enemies. It brings new textures, new variants and new monsters (not all aggressive) to Fallout 3. Since I’ve discovered MMM, I have never played Fallout 3 without it

Raiders Redone: This mod adds classes to raiders with distinct names, weapons, and armor. It’s one of those mods that adds to the details

NPC Height Randomizer: Ever found it strange that all the NPC’s have the same height? Not anymore, thanks to NPC Height Randomizer. Now you have some variations with NPC heights. Again, it’s in the details

Fallout 3 Re-Animated: The animations in Fallout 3 just look awkward. Lucky for us, I found this mod which aims to improve the animations by adding 35 new ones for attacking and idle states

MERC 2: MERC 2 adds a new player faction, new quests and new decisions. Those aren’t simply good vs. evil, but are set in the grey area between. They can be interpreted as “good” depending on perspective. Decisions can aid one faction and harm another. Just like the older Fallout games

Enclave Improvement Project: This mod allows players to join The Enclave, making them more realistic, alongside the addition of three new side-quests. They aren’t default hostile to you anymore

Fallout Wanders Edition: Fallout Wanderers Edition (FWE) is one of those must-haves for Fallout 3. FWE is a major overhaul mod that leaves nothing unchanged. It changes underlying game mechanics and adds new features to the game, giving you a harder challenge, a sense of immersion, more depth in gameplay, and a range of extra options compared to the vanilla game. Generally, you’ll find the wasteland to be a more dynamic but far less forgiving place

Slavery Overhaul: Fallout 3’s slavery system is limited. This mod adds a complete new slavery system where almost every NPC can be enslaved, follow the player, be placed anywhere (also DLC spaces) and lots more. They even added new places to sell slaves, and new collars to pimp your slave. The wastelands aren’t complete without pimped slaves

Wasteland Guards: The Capital Wasteland is a hard place. It was common to find a small town with only dead bodies, especially when you’ve installed some aggressive mods. Wasteland Guards adds new guards to protect towns and settlements from raiders and wildlife

Ultimate Perk Pack: Fallout 3 has good and funny perks, but if you have played it quite often, you want something new. UPP adds around +50 new perks, offering new possibilities!

WMK: There are a lot of in-game modifications that can be added to weapons. This mod allows for many more modifications to be used on weapons, allowing characters to be more specialized

Updated Unofficial Fallout 3 Patch: Fallout 3, while a good game, is not without its fair share of bugs. This large patch fixes numerous bugs with Fallout 3

Rivet City Merchants: Rivet City is supposed to be the biggest in the DC wasteland, yet when you get there, the market is pretty sparse. This mod adds a few new merchants to the Rivet City Hangar

Megaton Lighting Overhaul: This mod, together with Expanded Megaton House V3 and Megaton Walkway gives an overhaul to Megaton with new (and better) walkways, a new floor on your house and atmospheric lights

Auto Gates: I always regretted that the gates stayed open, even if you haven’t been in town for a couple of ingame days. This mod automatically closes and reopens the gates for you

The Dukov Project: Remember Dukov, the women-crazy bachelor? This mod gives his house and surroundings the crazy level that matches his personality


How to Install Mods

Fallout 3 is not the easiest game to mod, but we have troubleshooted the process and done our best to provide a bug-free mod list.

  1. Install Fallout 3 and all the DLC’s.
  2. Download and install the 1.7 patch
  3. Install Fallout Mod Manager and direct it to your Fallout 3 folder if it does not detect it automatically.
    • Optional: Install BOSS (FMM has BOSS integrated, but I prefer to use a separate program)
  4. Install FOSE.
  5. Install FO3edit 
  6. Download the mods and patches listed below, the links will lead you to the mod pages. Try using the latest versions
  7. Install the mods. When installing updates to mods (or multi-part mods) and FOMM asks if you would like upgrade to the new mod, select no and afterwards select “Yes to all” to have the update overwrite the original mod files, if there are any conflicting files.
  8. Follow this mod install order and when asked to overwrite something, say “yes to all”.
  9. After you have installed everything, run BOSS. It will improve the loading order automatically for you.
  10. Once BOSSis finished, you have to do amasterupdate:
    1. Right click the FO3Edit.exe, hit copy and then paste it again to the Fallout 3 folder. Do this two times.
    2. You should now have three copies of the FO3Edit.exe in your Fallout 3 directory (probably named FO3edit.exe, FO3edit(1).exe and FO3edit(2).exe )
    3. Rename one of them to FO3MasterUpdate.exe and one of them to FO3MasterRestore.exe (so you end up with FO3Edit.exe, FO3MasterUpdate.exe and FO3MasterRestore.exe)
    4. Make sure you don’t have Fallout3, FOMM, FO3Edit or the GECK open!
    5. Now simply double-click the FO3MasterUpdate.exe. You will see a window appear with text running down in it, don’t do anything, just let the program doit’s thing. Wait until you see the following message appear at the bottom:
      • [00:06] Done saving.
        [00:06] –= All Done =–
        [00:06] You have to close this program to finalize renaming of the .save files.
        [00:06] It is still possible for the renaming to fail if any of your original module files is still open by another process.
        [00:06] [00:06] !!! Remember to run this program again any time you make changes to your active mods. !!!.
    6. Now close the window and you’re done.
    7. If for some reason you wish to revert the MasterUpdate, simply start FO3MasterRestore.exe
    8. IMPORTANT: You need to run MasterUpdate every time you add a new mod! And recheck your load order after MasterUpdating and MasterRestoring
  11. The second-to-last thing you’ll need to do, is to make a merged patch. This is to merge content across various mods, so you don’t have any conflicts like conflicting ammo or armor. 

    1. Start FO3Edit.exe, you will see a list appear with all your mods in it, just click OK
    2. It will take a little while until all your mods are loaded. If all mods are successfully loaded, you will see the message “Background Loader: finished”, at the bottom of the message tab. If you instead get an error message, you are missing a master!
    3. Assuming everything loaded correctly, all you need to do is right-click anywhere on the left panel and select ‘Create Merged Patch’ from the context menu.
    4. A window will appear asking for a filename. Enter anything you like, for example “My Merged Patch”. Hit OK. At the bottom of all your mods you should see a new bold mod named ‘My Merged Patch.esp’
    5. Now close FO3Edit and you will be asked to ‘Save changed files:’. Simply hit OK.
    6. Now open Fallout Mod Manager and look for your ‘My Merged Patch.esp’. Make sure it’s activated and loaded at the very bottom of your load order
    7. IMPORTANT: Every time you add or remove a mod, you should delete your old merged patch and create a new one, following the steps above!
  12. The last thing you need to do, is to play the game and enjoy it!

Mods installation order

  1. Fallout Stutter Remover – FSR 4.1.36
  2. Large Address Aware Enabler – FO3_3GB_ENABLER
  3. A Note Easily Missed – V107
  4. A Quest For Heaven 1 – Secrets from the past
  5. A Quest For Heaven 1 – Patch 01 – overwrite when asked
  6. CALIBR – CALIBR1.4
  7. CRAFT – CRAFT 125
  8. Cube Experimental – Download manually and use the .exe to install this mod
  9. Cube Experimental – EN Chakys Fix Version 1_0_4. Use FOMM to install this patch or manually overwrite the original CubeExperimental.esm
  10. DCInteriors – Project – DCInteriors_combo Edition Total Merge
  11. Busworld – Busworld Base
  12. Busworld – Better English Translation – Here you have to choose between the ability to explode busses or not. I chose the non-exploding version
  13. Busworld and DCInteriors compatibility patch
  14. Updated Unofficial Fallout 3 Patch – Use the .exe to install this patch, make sure you have Archive Invalidation activated. If you don’t see it, or have missed it, you can still activate this in FOMM
  15. Enclave Improvement Project – EIP 2_5 and new Textures
  16. Enclave Improvement Project – EIP 2_6
  17. Fellout – Fellout 1_21R2
  18. Fellout – DLC Support
  19. Fellout – Fellout 1_23
  20. Paradox Ignition – Fellout Merged
    • This mod replaces all these files.
      • Fellout-Full.esp
      • Fellout-Anchorage.esp
      • Fellout-BrokenSteel.esp
      • Fellout-PointLookout.esp
      • Fellout-Zeta.esp
    • Only activate the Paradox Ignition file, disable the ones mentioned above
  21. Firefly Ranch – Firefly Ranch v1_3
  22. Underwater Home – Version 4-1-1
  23. Underwater Home – navmesh_fix
  24. Underwater Home – NUKA-COLA FIX
  25. The Dukov Project – Dukov 3
  26. The Dukov Project – Hotfix
  27. Rivet City Merchants – FO3 Only
  28. Rivet City Merchants – Point Lookout Version
  29. Megaton Lighting Overhaul
  30. Megaton Walkway – Version 1.1
  31. Expanded Megaton House V3
  32. FWEFWE Master Release 6-0 – Part 1 – It will open a FWE setup where you can enable what optional plugins you want, but leave the core components and DLC compatibility patches as they are
  33. FWEFWE Master Release 6-0 – Part 2 – if you are unsure how to install this mod, read their helpful install instructions
  34. FWE – FWE 6-03a HOTFIX PATCH (if this throws an error, either don’t install the hotfix, or uninstall the original mod and part two, then go into your mod directory and manually merge the mods by extracting them and putting them together along with the patch, then put them in a .zip archive, and finally add them in FOMM).
  35. Existence 2_0 – v1-3 Full install
  36. GNR Enhanced – Main file
  37. In the Shadow of the Swamp – v108
  38. The Institute – a fully voiced quest mod 1_0_1
  39. To sleep – perchance to dream v106
  40. To sleep – perchance to dream v1061
  41. Vault 101 Revisited – Main 104
  42. Alton, IL – Version 2-0-1
  43. Ultimate Perk Pack – Beverage Perks (on UPP mods click no to install normally)
  44. Ultimate Perk Pack – Experience Perks
  45. Ultimate Perk Pack – Original Perks
  46. Ultimate Perk Pack – Pack 1
  47. Ultimate Perk Pack – Pack 2
  48. Ultimate Perk Pack – Quest Perks
  49. Wasteland Guards aka DC Defence – Main file
  50. MERC 2 – Merc 2 1-42 Full
  51. MERC 2 – Merc 2 1.42c Update ESP only
  52. MERC 2 – Broken Steel Strike Team Version 1-1
  53. MERC 2 – Point Lookout Camp V2-3
  54. MERC 2 – The Pitt Strike Team V2
  55. Weapon Mod Kits – Weapon Mod Kits Version 1.1.9
  56. Weapon Mod Kits – WMK Broken Steel Compatibility Patch
  57. Weapon Mod Kits – WMK Operation Anchorage Compatibility Patch
  58. Weapon Mod Kits – WMK Point Lookout Compatibility Patch
  59. Weapon Mod Kits – WMK The Pitt Compatibility Patch
  60. Weapon Mod Kits – WMK Mothership Zeta Compatibility Patch
  61. Ambient Wasteland 2 – WAV edition
  62. Ambient Wasteland 2 – WAV Patch
  63. Fallout 3 – HD Audio Overhaul – v1.21
  64. Quiet Molerat Footsteps – Main file
  65. NPC Height Randomizer – Main file
  66. Fallout 3 Re-Animated – Release v0_22
  67. Fallout 3 Re-Animated – Idle Revisions2 – Fixed
  68. FNNCQ a fallout 3 slavery overhaul – FNNCQ V096b
  69. Marts Mutant Mod – RC 62 – Marts Mutant Mod 1-RC61
  70. Marts Mutant Mod – RC 62 – MMM-6_2-update
  71. HERK or Leather backpack – Here you have to choose, or you can have both of them, if you don’t mind glitching models
  72. Raiders Redone – Raiders Redone Modular
  73. Auto Gates – V13
  74. Hi-Res Weapons v3 – Hires Weapons 3_1
  75. FO3-WRP – Weapon Retexture Project
  76. UWWUT – Unique Weapons With Unique Textures – V1.5
  77. UWWUT – Unique Weapons With Unique Textures – UWWUT_WT – WMK Addon Update
  78. UWWUT – Unique Weapons With Unique Textures – UWWUT – Broken Steel Addon Update
  79. Fallout 3 Hirezd – BB Gun
  80. Fallout 3 Hirezd – Bullet Casings – Deluxe – 1k
  81. Fallout 3 Hirezd – Flamer – Deluxe
  82. Fallout 3 Hirezd – Grenades
  83. Fallout 3 Hirezd – Knuckles
  84. Fallout 3 Hirezd – Lincolns Repeater
  85. Fallout 3 Hirezd – Mines
  86. Fallout 3 Hirezd – Minigun – Deluxe V2
  87. Fallout 3 Hirezd – Supermutants – 4k Fawkes
  88. MTUI – Main file
  89. EVE – Energy Visuals Enhanced – EVE 099
  90. NMCs Texture Pack – (Maximum if you can run it).
  91. Paradox Ignition – Marts Mutant Mod Merged
    • This mod replaces all these files.
      • Mart’s Mutant Mod.esm
      • Mart’s Mutant Mod.esp
      • Mart’s Mutant Mod – DLC Anchorage.esp
      • Mart’s Mutant Mod – DLC The Pitt.esp
      • Mart’s Mutant Mod – DLC Broken Steel.esp
      • Mart’s Mutant Mod – DLC Point Lookout.esp
      • Mart’s Mutant Mod – DLC Zeta.esp
      • Mart’s Mutant Mod – Master Menu Module.esp
    • Only activate the Paradox Ignition file, disable the ones mentioned above
  92. C93 – Distant LOD Rock Fix for NMCs Texture Pack – Main file
  93. UHQ Terrain Overhaul – Choose a version, read the description to see which version is best for you
  94. Fallout 3 Redesigned – Main file
  95. Beards of Fallout – Main file
  96. A Good Hair Day – working Beta
  97. LiL – An Eye Improvement Mod – Main file
  98. Hall of Face – Hall of Face Complete
  99. Blackenend – Blackened FWE – MMM – EVE – Project Beauty
  100. Fallout Street Lights – Version 2
  101. Enhanced Night Sky – Version 0.1b
  102. Enhanced Weather – Rain and Snow – Enhanced Weather – Rain and Snow v2 Full zip – Only activate Enhanced Weather – Rain and Snow.esm
  103. Dynamic Weather – Main file
  104. HD Smoky Fire and Explosions – Main file
  105. Flora Overhaul – Choose a version, read the description to see which version is best for you
  106. My Grass V2 – Choose a version, read the description to see which version is best for you, but make sure it matches the look you’ll get from Flora Overhaul
  107. Enhanced Blood Textures – Main file
  108. Retextured Clutter Collection – Main file
  109. Precision Collision – Clutter – V0_80
  110. Better HiRes Skill Books – HiResSkillBooks 
  111. Better HiRes Skill Books – Junktown Typo Fix
  112. Better HiRes Skill Books – WastelandSurvivalGuideRedone 
  113. Chems and Meds Re-Texture Pack – Main file
  114. Robot Revolution HD – Protectron – Main file
  115. HD Terminals – Main file
  116. Retex Gorycorpseparts – Main file
  117. Pipboy Custom 3002 – Main file
  118. Color Hi-Detailed map and icons – Main file
  119. Dogmeat Leather Armor – Dogmeat Leather Armor 1-8-3 CRAFT
  120. PureWater – Main file – I suggest to install this one after you’ve completed the main quest
  121. Mothership Zeta DLC Retextured – Main file
  122. Earth from Space texture for Mothership Zeta – Main file
  123. Hall Of Equipment – Hall Of Equipment V2 All In One
  124. Knightmares Prewar Clothing mod – Knightmares Pre-War Clothing Mod
  125. Knightmares Prewar clothing mod 2 – Main file
  126. Raider Combat Armors – RCA Armor Files
  127. Raider Combat Armors – RCA ESP v02A or v02B – Read their description for details
  128. More Combat Raider Armors – Main file

 


Troubleshooting Fallout 3 Mod Bugs

* Freezing or crashing randomly This is due to Fallout only being able to properly use two threads at most. Follow these steps (this is done automatic by the ‘Unofficial Fallout 3 Patch’:

  1. Open the folder My documents / My Games / Fallout3
  2. Edit the file FALLOUT.ini
  3. Inside FALLOUT.ini look for a group called [general]
  4. Inside the general group, after all the configuration parameters, just copy and paste the following 2 lines:
    • bUseThreadedAI=1
    • iNumHWThreads=2
  5. Now save and close the .ini file and try playing.

* Crashing at start of game- Follow these steps to solve:

  1. Click Start
  2. Click All Programs or Programs,
  3. Go to the ffdshow folder.
  4. Click Audio decoder configuration.
  5. In the left hand pane, click Info & debug or DirectShow control (This is the second entry in the list).
  6. In the right hand pane, near the bottom, find a check box labelled Don’t use ffdshow in
  7. Check that box, and in the text box underneath (it lights up when you check the check box), add fallout3.exe. Do NOT use spaces, since ffdshow will think that’s part of the filename. A valid entry would be explorer.exe;fallout3.exe.
  8. Finally, click OK and start Fallout 3.

Or run Fallout 3 XP compatibility mode.

Or try using the Windows 7 basic toolbar.

 * Fallout 3 crashing after loading save/autosave-

 Turn off auto saving in Fallout 3’s settings

* There are big red boxes with explanationmarks- this is due to missing textures. Follow these steps to solve:

  1. Disable all mods and run Fallout 3 with the DLCs, if there are still red boxes reinstall Fallout 3.
  2. If disabling mods fixed the boxes. Enable half of the mods and see if the boxes persist.
  3. Keep halving the mods activated until you learn which mod is causing the problem.
  4. Reinstall that mod.
  5. If that does not solve the boxes issue either ensure you have installed compatibility mods needed for that mod, or uninstall that mod.

* “Error: the ordinal 5359 could not be located”- This is due Fallout 3 using Games For Windows Live, and it not being present on your computer. Follow one of these steps to fix this:

Use Games For Windows Live Disabler to disable GFWL.

Or Install Games For Windows Live.

* There are borders around it even though it is fullscreen-

Alt-Tab. It will expand Fallout 3 to fullscreen but not actually bring you to another window.


ENB

You can always change basic effects from the preset to personalize it to your performance needs or taste. You do this by opening the “enbseries.ini” from your main Fallout 3 folder. There, under “[EFFECT]” you can change effects on or off.

Edit: If you use an ENB, you have to disable some settings. Therefor you have to run the FalloutLauncher. In the options, change your Game Graphics and Detail to Ultra, also disable the Anti-Alias and anistrophic. Last, under the Advanced Settings, uncheck Water Displacement (it’s located under Water). To finish, just hit OK and it’s done.


Conclusion

This is just a small gasp of the mods and ENB’s that Fallout 3 has to offer us. And it is nowhere near to what’s the absolute best of all the mods out there. This is a collection of mods which will give a huge improvement in gameplay, mechanics and immersiveness for the game. This guide might still need some tweaking and tuning, so feel free to share your experiences with us and the rest of the world.

Have been gaming for several decades. I love to play RPG and strategy games. My favorites are the Witcher series, Fallout series and The Elder Scrolls

57 Comments
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  3. Igor June 10, 2015 at 11:30

    Thx very much for this guide! I wanted to replay FO3 after FO4 announcement and this is great guide!

    One question: How you would implement Ironsight mod in this list?

    Thx in advance

    • Amstroid June 10, 2015 at 19:46

      Can’t really remember, but I thought there is one mod that prevents the use of ironsight.

      • Crescent May 30, 2016 at 19:37

        Deal breaker.

  4. Jaryd June 11, 2015 at 04:17

    i did everything in order.. Seems like fallout redesigned and blackened are having issues for me – its searching for projectbeauty.esm. when i run masterupdate it cant find it due to i being renamed and errors.. is there a way around this? ive been trying to figure it out for a while and cant get it to work.

    • moot187 June 14, 2015 at 19:49

      Got the same error and was able to fix this. I found that Fallout 3 redesigned aka project beauty doesn’t install properly. To fix it go into your fallout 3 directory/Data folder you should find a folder with the same name as the Fallut 3 redesigned file you downloaded inside that folder you will find the files you need. Just move them to the Fallout 3/Data folder

  5. moot187 June 13, 2015 at 20:58

    Going to give this a try. Anyone have success getting this to work?

    • Joshua July 7, 2015 at 00:20

      After several hours, got everything working. The list of mods is quite long, but worth it! I did the same thing for Skyrim and really enjoyed that one as well.

  6. Derek July 9, 2015 at 13:33

    Your mod guides are fantastic! I know they must be a ton of work but I hope you create more of them. Bookmarking this FO3 guide for use.

    • Amstroid July 9, 2015 at 13:39

      +- 3 months of work, depends how much free time I have and how buzzy it is on my work.
      That’s the reason why the Fallout New Vegas takes so long :)

  7. KlosterKatten August 1, 2015 at 05:00

    Great mod guide, worked really well for me with 0 issues and i can finally play the game in a way that i like. Thanks!

  8. FalloutJumboFish August 21, 2015 at 20:02

    Great guide! Works fine on load up, however whenever I enter an area that requires rendering, the game freezes (music still plays in background). This happens every time I enter the same area… Any advice?

    • Amstroid August 25, 2015 at 16:45

      Hmmm, that’s quite vague. Perhaps there is a mod that’s installed in the wrong order? You can check it by turning some on and off, see it that helps

    • Enrico September 1, 2015 at 16:28

      Run the game with Windows XP Service Pack 3 enable

  9. Enrico September 1, 2015 at 16:26

    I am having trouble with textures in FO3, installed a bunch of mods, tried to fix issues by myself but still having a bad time

    Super Mutants, Ghouls, Molerats – all these keep ”skipping” textures from de ambient, like doors, metal, floor

    tried already ArchiveInvalidation Invalidated! but with no luck either
    (I dont find the fallout_default.ini anywhere, nor in My Games, My Documents, etc. I found the FALLOUT file, even files with other names, but not specifically the ”fallout_default.ini” that ArchiveInvalidation Invalidated! asks for, when I open it, it replys thats not ok. Already tried the invaliadtion directly by the FOMM also)

    Any help?

    • Enrico September 2, 2015 at 04:37

      actually i’m not using the steam version, it’s not a official one, but is patched with the last patch. I tried reinstaling the Wanderers Edition, no success either

      Any other hints maybe?

      • Amstroid September 2, 2015 at 08:37

        Well, actually I’m not really allowed to help on non-official games. But I would first suggest that you check the place where you downloaded it from. It can be that the download itself is corrupted.

        Have you found the fallout_default.ini?

    • Amstroid September 2, 2015 at 08:35

      Have you run the game before you tried the ArchiveInvalidation?
      If you have, and are still missing the file, I recommend that you move all the .ini files from their default location (C:\Users\Account\Documents\My Games\Fallout3) and do a “Verify Integrity of Game Cache” from steam

      That should give you the ini again, fixing the Archivebug

  10. Odin1995 September 5, 2015 at 21:06

    Is it possible if you could somehow share the mods installed in file in a torrent form or something? Just asking as I just moved into new PC and had all of these. It took me quite a long time to install and get the game to work with 100 mods which I pretty much consider must have for the FO3 nowadays.

    If that isn’t possible, then I guess I will just have to try and get time to do this. Being a bit lazy doesn’t help me either. :p

    • Amstroid September 6, 2015 at 09:26

      Well, i can’t for 2 reasons: I moved to a new pc myself and don’t have F3 installed at the moment. But secondly: if I do that, then the modder wouldn’t get the recognition they deserve.
      But if you still have your old hard drive, you can move them yourself :)

  11. Simone September 5, 2015 at 23:48

    So, i followed your guide to the letter on a fresh installation of follout 3 goty steam edition.
    Here and there it wasn’t really clear on wich files use on some mods, but anyway i followed it to the end. No matther what, since the first try, the game kept on crashing from startup, i even noticed that installing mods with fomm caused some files to not be placed properly.
    anyway i checked and double checked load order, files, missing esms, all the usual stuff. I’ve no idea on what went wrong or what it was that kept on making the game on crashing, eventually i gave up.
    I’m sorry though, the guide looked good.

    • Amstroid September 6, 2015 at 09:28

      Uncheck every mod, and start the game up. IF that works, check 5 mods, start the game and do this until you find which mod causes the problem. Reinstall that one :)
      If you can’t start up the game without any mods installed, reinstall the game. If you can’t do it then, there must be something else wrong (perhaps a driver of some sorts)

      • Simone September 7, 2015 at 11:22

        I have uninstalled everything and im going to try to do it again today. I installed fallout in another drive, maybe that was the problem, somewhere.
        One thing i’d like to understand is that why in the guide you never say to first launch fallout 3 after installing it to check if everything is working, and why the unofficial patch is not the first thing to install in the install order.

        • Amstroid September 16, 2015 at 09:11

          I never mentioned it, because it’s normal that you first check it everything works before building (or in this case modding) upon it. You won’t build a house without checking if the foundation is good?

          For your second question: it’s not the first thing, because this is the load order that worked while I made this guide.

  12. Brooks September 6, 2015 at 08:46

    Thank you for posting this guide! I’m very excited to start modding FO3.

  13. Lars Jensen October 9, 2015 at 09:22

    Decided to give this list a go. Would it be fine to install Mannequins (I like to look at all the old stuff my character had) and the 3P center camera?
    Thanks for making this, must have taken quite a while. :)

  14. A November 1, 2015 at 02:53

    Thanks for the complete mod list! Appreciate this :) Will you make one for last vegas?

    • Amstroid November 1, 2015 at 14:40

      I’m working on it. The list is almost complete, just need to find the time to make the correct installation order :)

  15. Gabriel Lavinscky (No. I am not Russian) November 1, 2015 at 17:32

    Now you can make one for Fallout NV? Or Skyrim? 😀

  16. Ted Nielsen November 1, 2015 at 20:30

    Hi there. Would this list be compatible with a geforce 960 2gb? I´m asking because the game loads properly, starts loading plugins and quests, and then crashes. I have loaded all mods in correct order (even numbered them) but some mods complained about requiring scripts that weren´t included in the mods..

    • Amstroid November 1, 2015 at 20:34

      It seems that one of the mods is corrupted when installing. If you say that some mods complain that “requiring scripts that weren´t included in the mods..” it seems that FOSE has some problems. Try reinstalling that one?

  17. A November 2, 2015 at 12:42

    Nice to heard that, cheers!

  18. DroidPirateRoberts November 15, 2015 at 23:05

    Hello. I have followed your guide (omitting a few mods but still following the load order. LOOT gives me no errors but when I run FO3MasterUpdate I get an Archive Invalidation error or some such. Any idea what is the problem? I previously had the game running great with the mods so I’ve done this once before with no problems. Have had to reinstall since on a new HDD as the old one developed some irreparable bad sectors.

    • DroidPirateRoberts November 15, 2015 at 23:07

      I mean install order not load order.

      • Amstroid November 15, 2015 at 23:27

        Check FOMM. It should have an “Archive Invalidation” option somewhere that you have to check.

        • droidpirateroberts November 16, 2015 at 05:39

          It’s checked.

          • Amstroid November 16, 2015 at 10:07

            Hmmm, have you started the game before installing any mods?

            If that doesn’t work, try the Verify Integrity of Game Cache: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

          • droidpirateroberts November 16, 2015 at 19:51

            Yes. Played through until exiting the vault.

          • Amstroid November 16, 2015 at 19:56

            Have you tried the steam verify?

  19. droidpirateroberts November 16, 2015 at 03:17

    Already checked.

    • Amstroid December 10, 2015 at 10:04

      Ow, sorry DroidPirateRoberts, didn’t see you replied. Has your problem been solved?

  20. ¨Jorge¨ December 9, 2015 at 23:16

    Can i use Nexxus mod Manager?

    • Amstroid December 10, 2015 at 10:04

      Yes, however I have to warn you. When I wrote this guide, I had to restart everything because NMM screwed up some mods and I never found out which ones. I had a lot of wrong textures, lots big red ! (which means missing models) and glichty enemyes (you could only see the head floating in the air, rest was missing)

      • "Jorge" December 10, 2015 at 17:10

        Thanks

  21. Tristan April 7, 2016 at 02:09

    I’m sure this is dead by now.. but I’m hoping to get a response. Do I have to follow this guide to an exact tee? For instance, if I installed darnified UI and iHud instead of mtui, would that mess the whole process up? I just got done attempting a mmm wmk eve fwe and iron sights mod game and I couldn’t get it to go more than 5 mins without a crash, so I’ll take whatever advice you give because I do not want to try to sort a mess like that out again. Thank you for your potential response lol

    • Amstroid April 7, 2016 at 11:16

      Dead? No, we don’t die mate. And no, this guide is bunch of mod’s that I suggest you should use. If you don’t like one, or want to add other mod’s, feel free to do so. Just be sure that you know what you are doing. I didnt’ include the Ironsight mod because it was conflicting with other mod’s. And from the look of it, you had the same problem.
      Logically, if you want another HUD, or weather mod, just install a single one. Don’t use more than one because they will conflict as hell.

      • Tristan April 7, 2016 at 20:16

        Actually with user interface organizer, they were working pretty well together in the 5 mins I got to play before crash every time lol. but! I will follow your modding wisdom. darnified UI with no iHud or MTUI is what I will attempt. Thanks again for the response!

      • Tristan April 7, 2016 at 20:39

        actually… nevermind. i’m just going to follow your guide step for step, see how it runs. then i’ll attempt switching my ui. that way I know for sure it’s my fault if it breaks the game lol

      • Tristan April 8, 2016 at 22:56

        one more question: every other mod appears to be in the install order, but you never say in the install order where you installed an evening with mister manchester… when am i supposed to install that?

        • Tristan April 8, 2016 at 23:28

          also, just random tidbit for anyone planning on trying this: the enclave improvement mod isn’t available anymore. :(

          • Hailey August 1, 2016 at 10:29

            Yes it is.

        • Amstroid April 9, 2016 at 00:37

          After “A Note Easily Missed”

          • Tristan April 9, 2016 at 01:40

            thanks again! and one last question here, do I need the wmk and fwe compatiblity patch? I noticed you don’t have one or mention one.

  22. EO October 13, 2016 at 14:50

    Thinking about installing these mods. Are all of these still compatible with one another?

  23. Andrei October 31, 2016 at 00:11

    Hello. The BOSS gives me a different load order. Strange! Any ideas why that might be?

    • Amstroid November 2, 2016 at 08:45

      Hey, BOSS might give a different load order because there are endless possibilities, so yours might be different than mine. Also, this guide is +1year old, it is possible either the mod or BOSS has been updated, casuing a new load order. Also, I have even tweaked the load order a bit because the default one from BOSS had some problems :)

Comments are closed.