Indie Corner: Slender: The Arrival

Slender Man, one of the most popular monsters nowadays. It all started with the original Slender game on PC and a lot of other followed in its creepy footsteps. Slender: The Arrival let’s you fight, or actually run away from the teleporting creep in big open locations. The game isn’t new but it finally arrived on Wii U. Is it worth getting or will it cause sleepless nights of disappointment? Time to find out!

Slender is watching you

Not familiar with the Slender monster, time for some explaining. Slender is a faceless and tall monster that’s dressed in a tuxedo. He has to power to teleport and pops up in places where you don’t want his company. He kills with a touch and causes cameras to blur out. The Slender is a mysterious monster, said to be seen in real life several times, some experts even got him on camera as ‘proof’. Some versions of Slender have huge tentacles coming out of his body but that’s not always the case. The Slender of ‘The Arrival’, is a classic tall, silent, teleporting freak that will definitely true to scare you as much as possible. The best open of survival is to simple run away.

Collect the eight pages and more 

The goal of the original game was to collect eight pieces of paper in the forest before Slender killed you. The Arrival starts the same way but adds more locations to the experience later on. During the first half of the game, you’ll need to collect those pages and other objects in several locations. The game takes you to a big house, forest, caves, mines and more. Each level is created using a maze-like map. These mazes aren’t hard to solve and are filled with graffiti hints, you’ll get lost nevertheless.


While you are collecting pages or turning on important objects, you’re constantly haunted by the Slender. The thing is, you never know where he is and even when you do, you won’t see him coming. As said before, the creature has the power to teleport so you can’t calculate its route. The moment you see the creature for the first time, your screen will get blurred with a green light, if you turn around and run, this blur will disappear and you’ll hopefully have escaped the created. Since you’re forced to run away a lot, you’ll get lost in the small mazes after a while or you’ll need to find the small room you were investigating again because you were forced to run away. This can get frustrating for some gamers, it’s not always fair to be stopped in your process constantly but it’s part of the game. If you don’t like this tension, the game won’t be for you.

It brought some friends

The thing about Slender: The Arrival, is that you’re not only fighter Slender. Some missions introduce more human-like monster. Not all of those will kill you; some will just weaken you that much that you can’t survive a new Slender attack while others will kill you on the spot. These monsters create another way of tension and are a great variation on the standard tension you feel and hear. Since the other monsters are more human-like, you’ll hear their devastating footsteps getting closer behind you. It’s great to see that the developers managed to create a different fear by introducing these new monsters.


Great environments 

The multiple enemies offer some variation on the classic Slender tension but none of the extra monsters comes near the tension of the real Slender. This tension is created thanks to cleverly designed environments. At first, those seem rather ‘closed’, filled with hiding places but the more you advance, the more open the environments become, with almost no objects to hide. The environments are created in 3D and look ok, sure, they aren’t on the same level as Nintendo exclusives but it works. It’s dark most of the time and the only light you’ll have is a small flashlight to search for clues and objects.

Where most other horror games tend to go over the top with their darkness, Slender: The Arrival found the right balance. You need your flashlight to investigate to objects up close but while you’re doing that, you’re still able to see what going on around you. This of course, is created for Slender appearances in the corner of your screen but it also makes the game ‘light’ enough for a fluent experience. Unlike other horror games, you’ll always know where to go, the developers indicate interesting locations with lights all of the time.

When it comes to presentation, the game does a decent job by delivering open environments that look good enough to keep you going. When it comes to the sound, the game has some terrifying effects and succeeds in creating high tension while seeing the monsters. Without the sound, the game would have been half this scary.

The Good: The bad:
+ Great atmosphere – Frustrating at some points
+ Wii Remote support – Other monsters aren’t scary
+ Variation in gameplay – Graphics

Slender: The Arrival is a great horror game that finally launched on Wii U as well. With the support of the Wii Remote as a flashlight, Nintendo gamers get sucked into the game immediately. It offers a great horror experience but can become rather frustrating at some points. The monsters aren’t scary up close and some of the magic gets lost due to the outdated graphics. That being said, if you’re looking for a horror game, this is one of the better games to get on the system.

3.5 out of 5


Got interested in games since I could read. Started with Nintendo but evolved into an all-round gamer. I love all kind of games; triple A games to Indie. If the vibe is right, I'll enjoy playing it.