Indie Corner: Perception

Welcome to our review of a new thriller style game on Nintendo Switch, aptly called Perception!

Perception is a tense psychological thriller where players must uncover the mysteries of a sinister estate with echolocation as their only sight. Creating sound illuminates your environment, but also agitates the house and the entities within. Use Cassie’s Delphi text-to-speech app along with her intuition to uncover the mansion’s history. Each time a mystery is solved, the mansion transforms to reflect the fate of a different generation and the torment they endured.


The story:

Play as Cassie, a young blind woman set on being independent despite the dangers she faces in her search to discover the truth. After months of research, she finds a connection to an abandoned mansion in Gloucester, Massachusetts. Once there, Cassie finds that Echo Bluff is worse than her nightmares—a ghastly Presence has tormented its inhabitants over generations, and it now hunts Cassie. The former inhabitants call out to Cassie from inside Echo Bluff’s walls, but to solve her own mystery, she must first uncover theirs.


The house itself and the premise of this game are very nicely built up. Use the taps to find your way, escape from the ghost that is hunting/haunting you. A very macabre approach to a genre that is mostly non-existent on Switch at the moment this game appeared. I can only really think of that “don’t knock twice” game as another horror-themed game right now.

The meaning of the word Perception is basically also the description of the gameplay, the ability to see, hear, or become aware of something through the senses. It becomes eerily obvious during gameplay that this premise holds true for the most part.


But is it actually a good horror game?

Sadly, it became pretty clear to me that the premise outweighs the actual desire to keep playing the game for lengthy periods. I do really enjoy the darkness and echolocation principle to walk and feel around you, but the game is lacking something to keep you really interested.


Allow me to explain why one example being the speed of the game. Though I should be honest and say the lack of speed. The game, while clearly intended this way, felt slow to me. I really enjoy finding relics and other items that trigger memories, but it sometimes takes way too long to get from 1 room to another. Despite there being a button to basically show your way, it still takes too long to physically walk up stairs or going through a room.


Once you get the hang of the echolocation principle, it actually quickly becomes clear that this game mechanic is mostly a gimmick made to enforce the storyline and despite amazing graphics, it cannot prevent feeling bored at times.


In conclusion, there are two sides to the story which is Perception. Amazing premise and echolocation principle.

Very disappointing presentation of the gameplay and well, I was able to grab an item through a wall at one point, … so yeah, I know you got that one.

I am rating it a neutral 50%, it could be so much better if the gameplay was more speedy and some of the irks were to be fixed. I will revisit the game should the developers ever address the irks I mentioned. Not the best of games, but I played many that were much worse…