Review: Rush – A Disney-Pixar Adventure

Rush – A Disney-Pixar Adventure is another Kinect game originally made for the Xbox 360 that has been ported to the Xbox One and Windows 10 platforms. Like Disneyland Adventures, another Kinect title, Rush plays out in the form of Pixar Park, a small theme park which consists of areas dedicated to Pixar movies. These include Toy Story, Up, Cars, The Incredibles, Ratatouille, and Finding Dory.

Each Pixar movie has its own area in the park that consists out of three levels, but each level has numerous unlockables based on total points scored, giving players plenty of reason to go back and play each level multiple times. Often different characters that get unlocked offer different abilities, which allow for different ways to traverse the level and score higher points. The levels are all endless runner style races, where your character runs away from the camera, dodging obstacles and occasionally stopping to pick up an item or find a way to get past a barricade. They’re simple enough, and can’t be failed, so the goal is to finish the race as quickly as possible and by picking up as many coins as you can along the way.

All the levels have the same type of gameplay, but the level designs are different enough for it to become repetitive
All the levels have the same type of gameplay, but the level designs are different enough for it to become repetitive

While the basic gameplay is identical across the different settings, the different sorts of characters keep the gameplay varied and as new characters and abilities get unlocked things change up enough to keep from getting too dull. Having said that, the game is designed for young players so don’t expect any challenge. However, if you are a serious Pixar fan, there’s a lot to enjoy here. The animation looks good, especially with the upgraded graphics and higher resolution. The voices of the many Pixar characters also sound like they did in the movies, which adds to the overall enjoyment.

There’s enough different material to keep you busy so that you’re not just replaying the same level over and over again. The only major issue I have is with the level select system, which is so tedious. While a game like Disneyland Adventures gives you a hub world of the famous theme park, Rush just gives you an empty space you have to traverse to play a different set of levels. It’s too small to do anything interesting with, but big enough to be annoying to have to walk across if you want to switch between worlds quickly. A quick menu mechanic in which you can select the area you want to go to would have been nice, but alas, your only option is to run back and forth like a madman.

Traversing the park is fun at first, but after a while it becomes an annoying chore
Traversing the park is fun at first, but after a while, it becomes an annoying chore

Rush – A Disney-Pixar Adventure was originally designed for the Xbox 360 and while the game can be played with the Kinect, it also now has standard controls, which is likely how most will play the game. The mini-games work just as well with normal controls as it did with the Kinect, so don’t worry about missing out on anything.

Unlike Disneyland Adventures, I haven’t noticed any serious technical flaws in this game. The framerate was smooth for most of the time, loading times were decent and I didn’t experience any pop-in issues, glitches or bugs.


Rush – A Disney-Pixar Adventure is a decent port of a fun Kinect game for kids. It can also be enjoyed by older gamers that are Pixar fans, but the tedious level select mechanic and easy gameplay might hurt your experience with the game. The upgraded visuals look good and there are almost no technical problems to be found.