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Indie Corner: Human: Fall Flat

Welcome to our review of a new Indie game on Switch, Human: Fall Flat!

Human: Fall Flat is an open-ended physics-based puzzle game in which you take control of builder Bob helping him resolve the mysteries behind his recurring dreams of falling. Your goal is to escape those dreams full of puzzles, dangers and surprises using everything you find in the levels. The world of Bob dreams is built on his daily experiences, hopes, fears and memories interweaved in a net so sticky and hard to escape. All this mess is actually a carefully crafted work of… wait! You are the one to find it out! Bob is a human. Just a human. No hero. Zero superpowers. Period. Bob is handier than he’s handsome.

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When you are walking around in the surreal environments, the way to solve puzzles you face is only limited by your own imagination. No shortcut is too smart or simple. When I played this game, I tried such a variety of ways to solve basic problems and the not-so-basic ones. Whether it was moving a dumpster or using that same dumpster as a stepping stone, I never felt like the puzzle was impossible at all. It was always clear in a way what I needed to do, but I had to make Bob perform it for me.

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Bob often feels a little clunky to control, but it is the charm of the game. He doesn’t really walk straight, go straight for a button to press it, jump over a hurdle. No, he is clumsy, adding a new layer of figuring out how to solve some things.

So what are the bad parts of this game?

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It often feels slow, you see the solution and need to work hard to get there. Not having to be a bad thing, it did bug me a little that there was no “faster” solution sometimes. Picking up a box above my head, dragging it halfway across the place and placing it on top of a switch to open a door. Dropping the box a few times along the way because I was careless, … It is the only part that could be addressed for me to improve this game.

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In conclusion, I had slow fun with this game. Yeah, that is probably the best way to describe it. Human fall flat was designed that way. So I can’t really complain about it. The puzzles were challenging and I love how you can sometimes shortcut your way through a level because the designers clearly intended for another route but I got a way around it… My rating for this fun game is 70%.

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