Indie Corner: The Station

The Station is an indie game developed by a team of award-winning developer veterans. They’ve contributed to hit titles such as Crash Bandicoot, Lord of the Rings Online and Deus Ex: Human Revolution. Their newest project is a sci-fi exploration game that is an immersive experience but offers no replayability.

The Station is described as a first-person sci-fi mystery and takes place on a space station that is sent to study an alien civilization. The three crewmembers of the station record and analyze everything they can from the alien species in the hopes of eventually establishing a peaceful relationship. But things take a turn for the worst when they suddenly don’t respond to any attempt at communication. You, a recon specialist, are then sent to the station to find out what happened with the crew.

The intro shows several still images while a narrator gives you the premise of the story

Good but short story

The story is one of the best aspects of the game, as it develops at a good pace and ends with a twist that I didn’t saw coming. It’s mostly told through audio logs, text files, and visual imagery. These are scattered throughout the entire station and whenever you enter a new room, there’s always something story-related to be found. If you manage to collect every log and file before reaching the end, you’ll probably be able to predict what the twist is going to be. However, some items are easy to miss and are hidden in rooms that you don’t need to explore to reach the end. I completed the story in 1,5 hours and it took me another 1,5 hours in my second playthrough to find everything there is to find. Which brings me to one of my complaints of The Station. While the story is good and has a satisfying ending, it’s simply too short. If every piece of story-related content in the game can be found in three hours, then what justification does it have left to start another playthrough?

Immersive gameplay

The dev team behind The Station wanted to make sure that the gameplay of their game is an immersive experience. In my opinion, they’ve succeeded. You basically walk around the space station collecting items and solving puzzles. The gameplay itself is not challenging and more aimed towards the casual players among us, which is mostly the case with the games like this. What makes this game so immersive, though, is the visuals and sound design. Every audio log is narrated by a genuine performance from the voice actors and the sound effects are so finely tuned that you can clearly hear from which direction they’re coming. They also sound like they would in real-life, due to the perfect amount of reverb and other effects applied to them. If you hear a metal pipe fall in a large empty room, the echo it produces will make you believe that what you just heard was real. It may look weird that I’m praising these things, but sound-design is often an overlooked part of a game even though it’s so important to provide an immersive experience.

These blue orbs contain audio logs, which contain story-related information
These blue orbs contain audio logs, which contain story-related information

Easy puzzles

To progress in the story or to find some additional items, you’ll sometimes have to solve puzzles. These puzzles range from finding a specific pattern that unlocks a locker to placing items in the correct place to activate something. None of these are too difficult to solve. In fact, they’re a little too easy. Every puzzle is solved by finding an object that contains the solution. You never have to calculate something or use logical reasoning. While it fits in the story that you don’t have to spend a lot of time trying to open a door or activate something, it’s disappointing to breeze through the game without any challenge. Yes, most of the focus lies in the story, but this simple puzzle solving gives you another justification to complete the game only once.

The puzzles, while varied, are too easy to solve
The puzzles, while varied, are too easy to solve


The Station is a game I can only recommend if you can get it for a cheap price or enjoy short, narrative driven games. I ended my first playthrough with a pleasant and satisfying feeling, but I immediately knew I would never replay it again. Collecting every missed piece of story-related objects was my only motivation to start a second playthrough, in case I missed something noteworthy for this review. Both playthroughs took me in total three hours to complete, which is too short for a game that offers almost no replayability.


Leave a Reply

* Copy This Password *

* Type Or Paste Password Here *

What is 13 + 7 ?
Please leave these two fields as-is:
IMPORTANT! To be able to proceed, you need to solve the following simple math (so we know that you are a human) :-)